// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CBiseccionDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CBiseccionDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
double f(double x)
{
return sqrt(0.5*(1+sin(x)))-0.5;
}
void CBiseccionDlg::OnButton1()
{
double x,y, a,b,error, t;
int i;
char g[100];
UpdateData();
a=m_a;
b=m_b;
error=m_e;
t=(a+b)/2;
while (fabs(b-a)>error)